For some time now I have been writing here for the site about the relationship between cinema and design, where we find several points in common, from the way we think about them, to the very creative tools they both use.
I make this relationship as an attempt to show designers that we can bring something we like, like the cinema itself, to our daily lives and make our work even more enjoyable.
But as we all know, our profession is looking to take higher flights, from design as something with a more artistic bias to being more strategic within companies, this is largely thanks to the approaches that belong to Design Thinking and Service Design.
This evolution reminded me of the past, to be more exact in 2011, being the year I first met chess in a math class.
The game was enthralling, something that took me from the front of the television and video games of the day to dedicate myself body and soul for five years of my life, playing regional, state, national and international tournaments.
This period helped me understand values such as knowing how to win and lose, striving to achieve my goals and above all taking on my responsibilities early on.
The logic was also something that I developed a lot playing chess, but unlike what is said, I did not become any mathematical genius, but more strategic in my decisions on the board and in life.
And it was this last reflection that made me bring to this article the relationship between chess and design, especially the three most common stages during any game: Opening, Midgame and Endgame.
Every chess player knows that the first seven moves of a match are extremely important for what happens next, surely one of the most studied moments by professional players around the world, being named by them as the opening.
Openings are usually based on games that have happened in the past, where players study what went right and what went wrong, always looking for evolution to be more assertive in their strategies.
This first step can compare the importance of the repertoire and the creative tools chosen by professionals at the beginning of any design project, and may vary according to the situation, as well as chess.
Middle of game
After the seven movements of both players, we can already consider this the middle of the game, this is the stage that we will validate what we planned there at the opening.
These next moves are unlikely to mimic any games that have happened in the past as well as the more predictable openings, of course, they can happen in one move or another, but the possibilities are greater and the players are more creative in the testing of their attacking moves and defence.
A wrong move can cost the match, so the repertoire is still worth a lot here, as well as design when it comes to validating an idea with the user through prototypes.
And that’s why we always have to ask ourselves: To be creative do we have to reinvent the wheel?
Interestingly, we learn from mistakes and even if your bid or prototype goes wrong, we can rethink both to evolve in the future.
End of the game
We have reached the end of the game and if the players have done their homework well, the game will be decided in the small details.
The game can be won through checkmate (the capture of the opponent’s king) or by abandoning the opponent who notes that the position is much lower, either by a number of pieces or by the inevitable checkmate in the next moves.
The victory will come to those who performed the best of the previous stages and this is the greatest beauty of the game, success only comes by deserving.
Design is a lot about that too, no use thinking that a fantastic idea will come out of nowhere, just coming with a lot of studies and a lot of work, luck is an almost nil requirement for the pro.
So if you want to be a good designer or chess player, study what has already been done, feed your tool repertoire and be creative in what really matters, in your strategy to get what you are looking for.